Key Master


Turn the “chore” of playing scales into a game that gets students excited to play them!


As teachers, we are always looking for ways to make learning more fun and especially when it comes to scales.

We understand the importance of playing scales and how they help students to

  • build strength and coordination
  • improve knowledge of keyboard geography
  • develop a sense of rhythm and articulation.

Turning this “chore” into a game gets students excited to jump into their scales!

What’s included

Each Key Master game, created by Andrea West, comes with 45 “Tasks” for students to select or teachers to assign. There are an additional 9 “Task” cards that are completely editable, so you can create your very own!

Each Key Master game also comes with 15 Key Signatures and 3 blank cards to use however you like.

How to play

There are a number of ways to play this game, only limited by your imagination. Here are a few suggestions:

  1. Have the student draw a key signature out of the Key Signature deck. That will be their key for the activity. (You could also have students choose more than one, and select their favorite.)
  2. Shuffle the Task deck and have the student select anywhere from 1-4 cards. These are the tasks that they must perform with their Key Signature.

Suggestions: You could divide your Task cards into groups for beginning, intermediate and advanced students. This way advanced students get harder tasks than beginners.

Use in groups, too

Divide students into groups, with different student levels in each group. Each team draws a Key Signature and enough tasks for all team members. Teams determine which student will complete which Task for their team.

The best part is, they are having so much fun!

They’re asking to play Key Master, and I can see they like the challenge and variety the game gives them. I like seeing them focusing on rhythms, technique, and dynamics, as well as the right notes and fingering!

Students love the idea of only playing in one key (and of course gloat if they pull C out of the deck.)

The specific tasks make them really think about how they’re playing them. Even in C, they are surprised by the mistakes they make because their attention is focused elsewhere.


Included with your purchase is a scale fingering chart that reinforces two rules:

  • No thumbs on black keys
  • Every scale has a group of 123 and 1234 or 321 4321.

The one-sheet PDF includes four examples of how this rule can be applied to any key. Follow this link to learn more about this nifty approach to scale fingering.

How to print

All these instructions are included in the resource, too.

  • Print the first 5 Task pages and both Key Signature pages.
  • On the reverse side print the Key Master Cover Page.
  • At this point you may wish to laminate all the pages before cutting along the crop lines. Laminating is not necessary, but may extend the life of your cards. The 6th Task page is blank and can be edited by you.
  • Add your favorite Task into each form, and then print it with the Key Master Cover Page on the back.
  • Laminate, cut and add these to the rest of the Task deck. Have fun!

Important instructions about this product!

PLEASE note…the product is a ZIP folder of PDF files. This means that after your purchase, you will download a folder containing separate files. Click on the ZIP file to open up another folder where you’ll find all the files for Key Master. Each sheet is provided separately so that you (along with your favorite print center employee) can decide how you want them printed.

TIP: An MTNA membership saves you 60% on printing fees at Office Depot. It makes colorful printing projects like this SO affordable.


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